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Synopsis
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
Is Arcade Catastrophe appropriate for my child?
Suitable for most readers 10 and up.
This middle grade fantasy adventure features magical candy and arcade stamps with special powers. Expect mild peril and action as kids work to stop a villain from obtaining a powerful talisman, with themes of friendship and problem-solving appropriate for the age group.
What to know going in
This book has mild violence, no sexual content, and clean language.
Who'll love this
Kids will love the imaginative magical arcade games and candy shop where treats give you real superpowers like flying and breathing underwater.