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Synopsis
The greatest [Mage] of Izril has not been seen in eight years. Yet, like the King of Destruction, it is time to awaken. However, the Archmage of Izril is not quite asleep, and not quite awake. Is she trapped, or is there more going on? No one knows, for not a single person who has gone to see her has ever returned. Yet the Wind Runner of Reizmelt is drawn to adventures and magic like bees to blue fruit juice. With her new friend, Fierre, Ryoka Griffin is about to do a Courier's task, and magic is rising across the world. From Wistram to Rhir, great [Mages] are awakening or on the rise. At the same time, Klbkch and Anand have returned to the Hivelands of the Antinium to see other Hives so unlike Liscor's. Book eighteen of The Wandering Inn is filled with magic, strange [Druids], running, and, of course, white Gnolls.
Is Archmage's Ire appropriate for my child?
Suitable for most readers 16 and up.
Book eighteen of a massive fantasy series featuring magical adventures, mysterious disappearances, and an ensemble cast across multiple storylines. Moderate fantasy violence expected in conflicts; focuses on worldbuilding and character development.
What to know going in
This book has moderate violence, no sexual content, and mild language.
Who'll love this
Fans of epic fantasy with sprawling casts and intricate magical systems will love following multiple adventures across a rich secondary world.