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Cover of Finding the Scrolls (The Scrolls of Zerowan)

Finding the Scrolls (The Scrolls of Zerowan)

J. Samuel Davies ()

Subgenre
Age groupAdult 18+
Content ratingPG-13
Pages (Standard (250-400))
Setting
CSM age13

Content levels

ViolenceModerate
Sexual contentNone
LanguageMild

Trigger warnings

ViolenceDeath

Hero archetypes

Scholar / Academic

Protagonist archetypes

Fish out of Water

Synopsis

Finding the Scrolls — Book One of The Scrolls of Zerowan A plane crash in the North Atlantic. A forgotten island shrouded in mystery. A doorway to a world history erased. When archaeologist J. Samuel Davies accepts a lucrative job to decipher runic fragments, he expects a routine assignment—not the violent storm that tears his plane from the sky and leaves him stranded on a tiny, uncharted island. Survival is only the beginning. Deep within a coastal cavern, Samuel encounters an enigmatic old man with piercing blue eyes and a collection of perfectly preserved clay urns. Inside lie the legendary Scrolls of Zerowan —the surviving record of a lost continent half the size of Australia, buried before the dawn of recorded history. When Samuel touches the elegant, multicolored characters etched into the scrolls, he doesn’t just read the past— he witnesses it . Journey Through the Four Ages of Zerowan The Early Age — Primordial harmony under three great powers, where pride first took root. The Dark Age — Humanity rises, betrayal fractures the world, and nightmares awaken. The Empty Age — Forty‑five thousand years of collapse, endurance, and shadow. The Gilded Age — A brilliant resurgence of empires, rivalries, and fragile balance. Discover Nations and Creatures of Legend The Kaman Empire — Disciplined, scholarly, and deadly. Mizrach‑Chag — Mountain traditionalists bound uneasily to fierce valley raiders. Dusmay — Highland metallurgists mastering stealth and asymmetrical warfare. The Older Races — Dragons; three‑eyed Grundin engineers; tri‑voiced Jhevella artisans; lethal Rachtmuntz shock‑troops; and the immortal, four‑hearted Zhranti. Finding the Scrolls is your gateway into a sweeping, lore‑rich epic—part survival thriller, part world‑spanning mythic chronicle. This gripping introduction lays the foundation for a vast high‑fantasy universe filled with ancient mysteries, rising empires, and the echoes of civilizations long erased. The scrolls have been opened. Will you answer the call? Step into Zerowan today.

Is Finding the Scrolls (The Scrolls of Zerowan) appropriate for my child?

Suitable for most readers 13 and up.

A lore-heavy epic fantasy framed by a plane crash survival story; the synopsis suggests historical violence (betrayal, awakenings, warfare) across four ages but details are unclear. Language appears mild.

What to know going in

This book has moderate violence, no sexual content, and mild language. Content notes include death and violence.

Publisher age: Adult·Our content rating: 13+

Publisher ages reflect reading level; our rating reflects content maturity — they can differ.

Who'll love this

Teens will enjoy the mystery of discovering a lost civilization through magical scrolls that let you witness ancient history.

Tags

Survival ThrillerArchaeological FantasyMythic ChroniclePortal Adventure