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Cover of Of Dice and Men

Of Dice and Men

David M. Ewalt (2013)

SubgenreFantasy
Age groupAdult 18+
Content ratingPG
Pages276 (Standard (250-400))
Setting
CSM age13
Goodreads3.72/5 (5137)

Content levels

ViolenceNone
Sexual contentNone
LanguageNone

Trigger warnings

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Tropes

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Synopsis

Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D&D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D&D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment.--From publisher description.

Is Of Dice and Men appropriate for my child?

Suitable for most readers 13 and up.

This is a nonfiction cultural history exploring Dungeons & Dragons from its origins through its modern influence. The author includes personal gaming experiences alongside historical analysis, covering moral panics and satanic ritual accusations from the 1980s.

What to know going in

This book has no graphic violence, no sexual content, and clean language.

Publisher age: Adult·Our content rating: 13+

Publisher ages reflect reading level; our rating reflects content maturity — they can differ.

Who'll love this

Teens who love D&D or gaming will enjoy learning the fascinating true story behind their favorite hobby and how it shaped video games and nerd culture.

Tags

NonfictionCultural HistoryGamingPop CultureMemoir