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Cover of Pathfinders

Pathfinders

David Welliver (2026)

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Pages ()
SettingSecondary World
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ViolenceNot rated
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Synopsis

We created a world, and then a TTRPG campaign. Then we played the campaign and recorded the results as a fantasy novel. Pathfinders is an epic fantasy novel that follows Claire Heartbringer and her companions as they rise from untested adventurers to trusted stewards of a world on the edge of imbalance. Set in the fractured lands of Aerowynn, the story begins with small contracts and simple ambitions, but quickly unfolds into a struggle shaped by ancient rites, broken covenants, and powers that prefer to remain unseen. Claire, a cleric guided by faith tempered with restraint, leads a party as diverse as it is unlikely. At her side are Theo Bentwaters, a swift and ferocious barbarian; Brakus Fargrim, a hill dwarf ranger bound to stone and tradition; and the tiefling twins Dani and Zelia Crexori, sorcerers whose magic is matched only by their wit and resolve. Together, they join the Pathfinder Guild seeking legitimacy, only to discover that true responsibility cannot be granted by title alone. As forests resist domination and zealots rise in the name of protection, the companions are drawn into a conflict where violence is often the wrong answer and restraint carries its own cost. A druid known as the Thornbound Warden believes he is saving the world, while darker forces manipulate belief from the shadows. To face them, the party must uncover ancient systems meant not to rule the land, but to balance it, and decide who, if anyone, should be trusted to carry that burden forward. Blending cinematic combat with thoughtful moral tension, Pathfinders is a story about choice, consequence, and the weight of doing what must be done when certainty fails. It is a tale of fellowship tested not by glory, but by responsibility, and of heroes who learn that the greatest challenge is not defeating an enemy, but deciding how the world should endure after the battle ends.