
Content levels
Trigger warnings
Positive tags
Hero archetypes
Protagonist archetypes
Tropes
Themes
Synopsis
Preventing the calamity should have fixed everything... After proving themselves on the battlefield, Salvatore and the Mythic Guild have debuted as a force worth watching. Unfortunately, recognition comes with greater expectations and the exclusive contracts now being offered are far beyond what the guild can handle alone. To have any chance of success, Sal will need to recruit new members, forge unlikely alliances, and navigate the dangerous negotiations about how his Mythic-Grade technologies are used. Fighting alongside famed Heroes during the demonic invasion should have been a decisive victory. Instead, Sal witnessed firsthand the true cost of a war that never ends. Haven may have survived, but the damage runs far deeper than a ruined city. Tensions are rising across multiple districts mired in routine devastation. The Hunters Bureau faces growing outrage for its complacency as strategic resources start vanishing. Corruption festers around the Darwin Cruises and whispers are spreading that the demonic invasion was orchestrated. The Bastion Loyalists are making their move.
Is Quest Academy: Loyalists appropriate for my child?
Suitable for most readers 13 and up.
Contains battlefield violence from a demonic invasion with mentions of death and city destruction, plus themes of political corruption and conspiracy. No sexual content or strong language evident.
What to know going in
This book has strong violence, no sexual content, and mild language. Content notes include death, war, and violence (see the full list above).
Who'll love this
Teens will enjoy following Salvatore as he builds his guild, makes strategic alliances, and uncovers political conspiracies in a world of magic and technology.