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Cover of Settlers: An Epic Fantasy Gamelit Adventure

Settlers: An Epic Fantasy Gamelit Adventure

Robyn Wideman (2021-03-10)

Subgenre
Age groupYA 12-17
Content ratingPG-13
Pages392 (Standard (250-400))
Setting
CSM age13

Content levels

ViolenceModerate
Sexual contentNone
LanguageMild

Trigger warnings

ViolenceDeath

Synopsis

Jack is back. Jack and the rest of the Misfits have just finished rescuing the professors at Darkthorn Academy, and prevented the dragons from being used to start a war. However, Quarnon, the group led by the Dixons, seems to have full control of the Westdrift Empire, which makes Jack and the rest of the Misfits enemy number one. Needing a place to hide and wanting to rebuild Darkthorn Academy into the school it was meant to be, Jack and the Misfits travel to the remote gnomish regions of the Ancient Lands to the Valley of Eagles and the village of Kusharna. If they can survive it the dangerous beasts, undead monsters and a unique dungeon, they'll be able to grow into something truly special. But even the air in Kusharna is deadly and everyone will have to learn more of Willmarth's mana techniques to grow stronger. And even if they do thrive in their new home, the Empire has a few new tricks up their sleeve as well!

Is Settlers: An Epic Fantasy Gamelit Adventure appropriate for my child?

Suitable for most readers 13 and up.

Teens fight dangerous beasts, undead monsters, and navigate political intrigue while rebuilding a magical academy. Contains fantasy violence and action sequences typical of YA adventure, with progression/gaming elements.

What to know going in

This book has moderate violence, no sexual content, and mild language. Content notes include death and violence.

Who'll love this

Fans of magic school stories with RPG elements will enjoy watching characters level up skills while facing monsters and building a new community.

Tags

LitrpgProgression FantasyGamelitAcademy Fantasy