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"This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons & Dragons as a tabletop module, a computer game, and a novel. The text also explores wider cultural influences that surround tabletop gamers"--Provided by publisher.
Is The creation of narrative in tabletop role-playing games appropriate for my child?
Suitable for most readers 13 and up.
This is an academic text analyzing tabletop role-playing games as a narrative medium. No content concerns; accessible to mature readers interested in game theory or literary analysis.
What to know going in
This book has no graphic violence, no sexual content, and clean language.
Publisher ages reflect reading level; our rating reflects content maturity — they can differ.
Who'll love this
Teens who play D&D or other tabletop RPGs would find this fascinating for understanding how their games create stories.