
Content levels
Trigger warnings
Positive tags
Hero archetypes
Heroine archetypes
Protagonist archetypes
Tropes
Themes
Synopsis
It has been 130 years since the events of the Heritage of Shannara series, and the Free-born and The Federation are still at war. The story follows a quest organized by Walker Boh, the last surviving Druid. Thirty years ago, the Elven prince Kael Elessedil led an expedition in search of a legendary magic which was said to be the most ancient and powerful in the world. Thirty years later, Kael is found floating in the sea of the Blue Divide; a map is found with him, covered with mysterious symbols. Walker is the only man who can read them. But there is another: the Ilse Witch, a beautiful but twisted young woman who is as practiced in magic as Walker himself. She will stop at nothing to possess the map and the magic it leads to. To stop her, Walker must find the magic first. Thus begins the voyage of the sleek, swift airship, the Jerle Shannara. The company chosen by Walker must fly into the face of unknown terrors while the Ilse Witch and her dark allies pursue. This book marked a new era in the Shannara saga, for it was the first time that Brooks described the use of futuristic technology, including airships as well as robots and lasers from the Old World, skillfully blending fantasy with science fiction. However, some fans believe that this has been detrimental to the feel and atmosphere of the series.
Is The Voyage of the Jerle Shannara 1 appropriate for my child?
Suitable for most readers 13 and up.
This epic fantasy adventure features moderate magical battles and peril as characters pursue ancient magic while being hunted by a dangerous antagonist. No sexual content or strong language; suitable for teens comfortable with fantasy violence.
What to know going in
This book has moderate violence, no sexual content, and mild language. Content notes include violence and magic-related danger.
Who'll love this
Teens will enjoy this high-stakes quest aboard a magical airship, racing to find legendary magic before it falls into the wrong hands.