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Synopsis
It isn't easy being the Grim Reaper. For millennia, Death watched over the fleeting lives of mortals, claiming their souls as is her duty. Each year, the story was the same. Humans wasted the gifts they were given, allowing the precious sands of time to slip through their grasp. But, who did they blame? Not themselves, of course, but the horseman who came to collect her due. Such an existence grew tiresome for the creature. Bored of humanity's antics, the reaper opened a quiet apothecary and began peddling her curious wares. Her little shop became an escape from their ire, a distraction to pass the decades. Over time, the mortals let down their guards, but the horseman never did. Now and then, she changed the rules of the game, reminding humans of one very important thing¿ Death is inevitable. There is no escape. For in the end, there is no way out of the graves they've dug for themselves. When the tides turn, no plea or bargain will change their fates.
Is Apothecary of Curiosities appropriate for my child?
Suitable for most readers 16 and up.
Death personified opens an apothecary shop among mortals after millennia of collecting souls, occasionally reminding humans of their mortality through ominous games. Contains mature themes about death and human folly with moderate dark undertones.
What to know going in
This book has moderate violence, no sexual content, and mild language. Content notes include death and mortality themes.
Who'll love this
Readers who enjoy philosophical dark fantasy with an immortal protagonist observing humanity will find this thought-provoking and atmospheric.