
Content levels
Trigger warnings
Positive tags
Protagonist archetypes
Themes
Synopsis
'Enter. Or turn back. This is Erebos.'Nick is given a sinister but brilliant computer game called Erebos. The game is highly addictive but asks its players to carry out actions in the real world in order to keep playing online, actions which become more and more terrifyingly manipulative. As Nick loses friends and all sense of right and wrong in the real world, he gains power and advances further towards his online goal - to become one of the Inner Circle of Erebos. But what is virtual and what is reality? How far will Nick go to achieve his goal? And what does Erebos really want?Enter Erebos at your own risk. Exciting, suspenseful and totally unputdownable.
Is Erebos appropriate for my child?
Suitable for most readers 13 and up.
Parents should know this psychological thriller explores video game addiction, manipulation, and moral compromise as a teen is coerced into increasingly dangerous real-world actions. The psychological tension and loss of moral boundaries are the main concerns rather than graphic content.
What to know going in
This book has moderate violence, no sexual content, and mild language. Content notes include addiction, manipulation, and psychological manipulation (see the full list above).
Who'll love this
Teens will find the addictive video game premise gripping and the blurred lines between virtual and real worlds suspenseful and thought-provoking.