Content levels
Trigger warnings
Positive tags
Heroine archetypes
Protagonist archetypes
Tropes
Synopsis
Return to the Innverse in Fae & Fare, Volume 1, the second novel in the massive epic fantasy world that has become a LitRPG sensation, where cities are rebuilt, more chess is played, friendships are formed, intrigues grow, and the Wandering Inn…moves. The monster known as Skinner has been destroyed, but the battle still lingers for Erin as she deals with the loss of so much, including the adventurers—the Horns of Hammerad--both she and Ryoka have befriended. Yet even with so much death, life must go on, including Ryoka and Erin finding out they have one very important thing in common: They’re both from the real world. Even more: they’re not the only ones. But as much as they want to find others like them, they both also need to survive. The first thing they need is money, especially after the Wandering Inn, um…accidentally explodes. So Ryoka takes on bigger runners’ assignments and Erin…makes hamburgers. They also need to level up (at least, in Erin’s case) and get stronger, because winter is here, bringing with it new monsters, annoying snow sprites, and a dark legend reborn. Every day is a new adventure in the Innverse, but no matter what, there’s still time for chess.
Is Fae and Fare appropriate for my child?
Suitable for most readers 16 and up.
This LitRPG fantasy contains moderate monster violence including a destroyed creature called Skinner and mentions of adventurer deaths, though details aren't graphic. The story focuses on rebuilding and daily life in a fantasy inn with game-like leveling mechanics.
What to know going in
This book has moderate violence, no sexual content, and mild language. Content notes include death, grief, and violence (see the full list above).
Who'll love this
Teens will love the creative fantasy world with game mechanics, quirky characters running an inn, and the mystery of other Earth people transported to this world.