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Synopsis
He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful. But instead of anything that even remotely resembled help, an unexpected and ancient terror was released—a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance—a man who may no longer exist...
Is Find Your Own Truth appropriate for my child?
Suitable for most readers 13 and up.
Set in the Shadowrun universe, this urban fantasy involves magical combat, a quest to save a dying sister, and the release of an ancient evil. Expect moderate fantasy violence and language typical of cyberpunk settings.
What to know going in
This book has moderate violence, no sexual content, and moderate language. Content notes include death, curse/magical illness, and terminal illness.
Publisher ages reflect reading level; our rating reflects content maturity — they can differ.
Who'll love this
Teens will enjoy the desperate quest, shadowrunner teamwork, and the mix of magic and futuristic elements in a race against time.