
Content levels
Trigger warnings
Positive tags
Hero archetypes
Protagonist archetypes
Synopsis
"Here begin the adventures of Erwyn, Journeyman Sorcerer..." After six years at the Sorcerer's Apprentice school, Erwyn must take his final exam. For four years, he must wander through the world, alone and unarmed, equipped with the thirteen basic spells and not much else—and then survive long enough to return to the school for graduation. What were his teachers thinking? Or perhaps it's just their way of thinning down the competition. Of course, the alone part doesn't last very long for Erwyn, since everything and everyone in the neighborhood seems to gravitate in his direction—orcs, evil magicians, cranky old men, plus an odd number of women with an arsenal of swords, knives, and curlers at their disposal. And unarmed is, more or less, a matter of one's point of view. Especially when one has the ability to create magic sandcastles out of thin air. But the sand has to come from somewhere, doesn't it? And can he learn to use it as an offensive weapon so he can stay alive long enough to get home? Erwyn needs to find out fast. A good spell-checker charm wouldn't hurt, either.
Is Go Quest, Young Man appropriate for my child?
Suitable for most readers 10 and up.
A lighthearted fantasy quest with moderate magical combat against orcs and evil magicians. Humor-focused with creative magic and a coming-of-age journey suitable for middle grade readers.
What to know going in
This book has moderate violence, no sexual content, and mild language. Content notes include violence.
Who'll love this
Kids will enjoy the creative magic system, humorous situations, and underdog hero surviving his dangerous final exam.