
Content levels
Trigger warnings
Positive tags
Hero archetypes
Heroine archetypes
Protagonist archetypes
Tropes
Themes
Synopsis
"The alien Lyhhrt are telepathically powerful enough to read the human mind; if they find you know too much, they can erase your memory, or simply stop your heart. The normally peaceful Lyhhrt society has been splintered by technological change, the bitter legacy of their exploitation by the Zamos crime family. Now a few renegade Lyhhrt, driven mad by isolation from their group mind, seem to be planning terrible crimes - or are they again being used as deadly tools in someone else's scheme?". "When the illicit corporation created by Zamos collapsed, it disrupted the lives of heroes as well as villains. With gambling dens shut down, gladiator Ned Gattes has nowhere to fight. Beautiful Lorrice had hoped to sell her ESP talents to Zamos, but was forced to sell her body instead. And on the planet Khagodis, scholarly Hasso will be forced to leave his archives and unravel the shadowy web that has entagled all their fates with the Lyhhrt's.". "The struggle that ensues provides the ultimate test of their resources - Ned's savvy toughness, Lorrice's psychic insight, and the fact that even a gentle Khagodi-like Hasso could go head-to-head with a dinosaur."--BOOK JACKET.
Is Mindworlds appropriate for my child?
Suitable for most readers 16 and up.
Contains mind control, memory erasure, and violence including gladiatorial combat. Features organized crime and exploitation themes with characters forced into dangerous situations. Psychic powers are used as weapons with lethal consequences.
What to know going in
This book has moderate violence, mild sexual content, and mild language. Content notes include murder, violence, and mental manipulation (see the full list above).
Who'll love this
Teens interested in complex alien societies and telepathic powers will enjoy the mystery of unraveling a conspiracy involving mind-reading aliens and dangerous criminals.