
Content levels
Heroine archetypes
Protagonist archetypes
Tropes
Synopsis
Three girls. Three nations. One forgotten world. When Sherika Thompson touches a glowing artifact beneath the Caribbean waves off Montego Bay, she’s swept into Elarion—a radiant, enchanted world where the skies shift with emotion and magic blooms in the air. But she’s not alone. There’s Amara, a fierce Guyanese girl who commands nature, and Skye, a bold Californian who bends light and shadow. Each has been chosen, each has been changed, and together they uncover a destiny written in the stars—and rooted in the earth. But Elarion is dying. The Shadow, a malevolent force once sealed away, is rising again. To save this world—and protect their own—they must face ancient beasts, pass sacred trials, unlock the legendary Gate of Suns, and awaken a magic buried deep within them. From the sun-drenched beaches of Jamaica to the floating islands of a mythical realm, The Gate of Suns is a lush, action-packed portal fantasy steeped in Caribbean culture, Afrofuturistic wonder, and the fierce power of Black girl sisterhood. Perfect for fans of Children of Blood and Bone, Legendborne, and The Gilded Ones.
Is The Gate of Suns appropriate for my child?
Suitable for most readers 13 and up.
Teens will encounter moderate fantasy violence including battles with ancient beasts and confronting a malevolent shadow force. The focus is on girl empowerment, cultural identity, and friendship with no sexual content or strong language.
What to know going in
This book has moderate violence, no sexual content, and mild language. Content notes include violence and peril.
Who'll love this
Three girls discover magical powers and travel to an enchanted dying world where they must face trials, battle creatures, and unlock ancient secrets to save both realms.