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Cover of The Knight in Screaming Armor

The Knight in Screaming Armor

R. L. Stine (1996)

SubgenreDark Fantasy
Age groupMiddle Grade 8-12
Content ratingPG
Pages (Quick Read (<250))
SeriesGive Yourself Goosebumps #9
Setting
CSM age10
Goodreads3.7

Content levels

ViolenceMild
Sexual contentNone
LanguageNone

Trigger warnings

DeathBody Horror

Protagonist archetypes

Fish out of WaterReluctant Hero

Synopsis

IT WAS A KNIGHT TO DISMEMBER... Your cousins, Kip and Abbey, have come to visit you from jolly old England — and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn’t matter, 'cause you're "dying" to see what's inside. If you open the crate marked "Evil Knight," you will be hypnotized by the knight's sparkling medallion and will have to face an ugly sorceress. If you open the "Good Knight" crate, you'll discover a room full of mannequin heads that talk. Before you know it, you've lost your head. Can you pull yourself together before time runs out? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!

Is The Knight in Screaming Armor appropriate for my child?

Suitable for most readers 10 and up.

This interactive Goosebumps adventure features spooky scenarios like talking mannequin heads and sorceresses, with comedic horror elements typical of the series. The 'choose your path' format allows readers to control outcomes across 20+ endings.

What to know going in

This book has mild violence, no sexual content, and clean language. Content notes include death and body horror.

Who'll love this

You make all the choices in this scary adventure where cursed knights come to life and you might lose your head—literally!

Tags

HorrorInteractive FictionChoose Your Own AdventureGamebook