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Cover of Ultimate Game

Ultimate Game

Christian Lehmann (2000)

SubgenreMiddle Grade Fantasy
Age groupMiddle Grade 8-12
Content ratingPG
Pages185 (Quick Read (<250))
Setting
CSM age10
Goodreads3.30/5 (449)

Content levels

ViolenceModerate
Sexual contentNone
LanguageMild

Trigger warnings

ViolenceManipulation

Protagonist archetypes

Ensemble CastFish out of Water

Synopsis

This novel of suspense, virtual reality, and cyberterror begins when Eric, Charles, and Andreas come upon the video store of their dreams, featuring war games they've never heard of (and they've heard of, and mastered, all of them). The most remarkable game of all is the one pressed on them by the store's old proprietor, a cunning sample of computer warfare called "The Ultimate Experience." Though contained in a single diskette, the game surpasses their wildest fantasies: the graphics are better than a movie, the simulated battlefields are historically perfect, and the action seems to put you right inside the screen.

Is Ultimate Game appropriate for my child?

Suitable for most readers 10 and up.

Three boys discover a mysterious video game store and a war game that blurs the line between virtual reality and real danger. Contains simulated warfare and themes of manipulation, but age-appropriate for middle grade readers who enjoy suspenseful tech thrillers.

What to know going in

This book has moderate violence, no sexual content, and mild language. Content notes include violence and manipulation.

Who'll love this

If you love video games and mysteries about technology gone wrong, this suspenseful story about three friends who find the ultimate war game will keep you hooked.

Tags

Science FictionThrillerVirtual RealityGaming